The idea is to use cards to create (castle) walls.
You simply place the cards in a row to create a 3x3 or 4x4 square (with empty space in the center).
One approach:
- You’re building the castle layout together.
- Anything inside those walls is protected.
- Monsters appear from the outside and need to get past your walls.
Another approach:
- Each building has their own castle.
- Every turn, you get X cards, and you may use them to fortify your own castle OR visit another player’s castle (with those cards as your “army”).
- This is how you break down the enemy + perhaps steal some loot from them.
I guess this originally came from that old, old idea about a king’s council.
- The “characters” placed in a square represent where everybody is/sleeps at night.
- And players walk around on that board (the “castle corridors/walls”) taking actions?
- So …
- On your turn, you can add people to this path, or make them go to sleep.
- Then your meeple / pawn can take X steps and take all actions it passes along the way?
This seems most interesting, despite basically getting rid of the whole castle theme.