A mountainbike game that is actually spatially correct.
You create a parcours (while playing, dynamically) from square tiles.
But the tiles can be bent at different fixed points, putting them at different heights or slopes. (Like how I create pawns by bending a paper now, simply scaled up and with more creativity.)
So, the same paper strip could be flat, or a slight slope, or a very harsh slope, etcetera.
Then you race OVER that parcours.
- Going uphill is slower/heavier than going downhill.
- If there’s a large gap downwards, you “fall down” and might damage the bike or yourself.
- If there’s a large gap upwards, you must “step off the bike” and use some different mechanic to get up there (more costly/slowly).
As you play, you try to manipulate the parcours to fit your bike and your current powers/abilities/score the best, while ruining it for the others.
And all that while you actually create a 3D mountainbike race on the table, just from paper.
(The name simply comes from the fact you’re doing this through a forest and can drive into bushes all the time. And it sounds like Pushbikes, which is how you’ll be moving.)