Clotters

I was inspired by the game “Turncoats”.

At the start, you get a random selection of beads in your hands, which you only reveal at the end. That is great. It gives an easy, nice way to secretly hold information the whole game. To randomize the actions/votes/powers players have, while making the game tangible and immediate. You hold those beads all the time, you can see them.

Can we copy that, but using simple paper wads/crumpled paper?

  • At the start of the game, people write stuff on small papers. (Thus, people “randomize” the game themselves by which powerups they choose. They can also apply strategy that way.)
  • These are then crumpled and randomly distributed.
  • You keep your paper clots in your hand. Nobody knows how many you have left. Only you can look/unfold them to see their content.

A dexterity game, combined with a memory component.

  • Cut the paper into pieces, distribute equally among players.
  • Each player gets their own goal/area.
  • On your turn, you may flick ONE piece of paper. Whenever a clot enters a goal, the player who owns the clot gets a point.

Here’s the deal: at the start, you WRITE something on the papers. Different icons give you different points or advantages.

But … you may never look at the contents of a paper during the game. So you must remember which ones are yours and which give you the most points.

Additionally, any left-over pieces of paper could become other goals/areas during the game? That’s another action: add a new area by drawing or deforming the paper.

IDEA: Maybe instead of goals, you just need to hit another clot.

IDEA: Folding out a clot to turn it into an area / field. (On which a clot needs to land.) This also resembles blooming flowers; maybe theme around that?

IDEA/QUESTION: How to ensure a spaced-out, reasonable playing field from the start?