A game about creating dykes to protect against rising sea levels.
What’s the idea?
- The map is a bunch of tiles.
- We can fold tiles to create dykes that stand up, and can be placed on the edges between tiles! (Like I did with Rabbihop.)
- We can do the same with smaller tiles to get people or buildings or water droplets.
It should probably be cooperative.
Below is a general rules sketch.
You need people + buildings on the tiles to make stuff happen. For example, you need that industry to build dykes or pump out water or raise lands.
Your turn is a very simple step of “trigger thing Y, usually to build thing X”.
- “I trigger this tile to get 4 wood, which I use to build a dyke.”
- “I trigger this tile to get 1 more person, which I place here.”
- Yes, your turn is just “trigger 2 tiles”? And the people/buildings on it (or base type of tile) determines what happens?
Then it ends with a default step of “the water flows/rises”. Using very simple rules, the danger should grow and grow over time.
- Perhaps there are a few “generator tiles” (which are ice sheets?) placed around your starting area during setup.
- At the end of your turn/round, add +1 water tile on top of those.
- Water always flows to lower areas => so if there’s a neighbor that’s a smaller stack of tiles, it goes there.
- If the water stack is taller than the number of dykes it bumps against (say, 2 water tiles on top of each other, against 1 dyke) => the dykes are completely removed.