This game idea is based on a trick you can pull with folded papers: you can make it like a flower! One that folds open as it blooms, revealing more icons/actions/whatever.
To make it playable for everyone, however, also give an alternative that just uses piles of tiles.
Folded Paper Version
Material
X “flowers”. These are folded papers with one center, and the edges folded inward. (So they cover the center, but you also can’t see what’s on the “petals”)
- Even one that’s just one side? (A rectangle folded in half?)
- One that’s just two sides. (A square with the left and right half folded.)
- One that’s three sides. (A triangle.)
- One that’s four sides. (A diamond / rotated square => center is square, sides are triangles.)
Setup
Everybody starts with a 2-flower before them, folded open (“fully bloomed”).
Place 1 flower of every type in the market (1-flower, 2-flower, 3-flower, 4-flower).
Place the others to the side, folded closed (so all contents are hidden). => Perhaps hold them down with something like a heavy book.
Objective
The game ends as soon as everybody’s garden is full. Highest score wins.
Gameplay
Take clockwise turns until done.
At the start of your turn, read the plants in your garden to see how much sunlight and water you get. Only petals folded open count. The center of a plant only counts if it has completely bloomed ( = all petals opened).
Then, either PLANT, GROW or HARVEST.
Plant
Pay 1 seed.
Pick a plant from the market and place it before you ( = “in your garden”). (@TODO Close all the petals when placing? Or does that state stay from the market?)
For each flower left in the market, open one petal (if possible). Then refill the market with a flower of the type you just picked (if available).
Grow
For each pair of sunlight and water (1 sun + 1 water) that you pay, fold open one petal on a plant in your garden.
Harvest
Close an open petal from a plant in your garden, to get one resource of choice (Sun, Water or Seed).
Execute all visible actions in your garden. (The center of a plant usually contains an action.)
Plants
These show a myriad of icons. They generally have the following types:
- Resource: gives you sunlight, water, or a free plant
- Points: score at the end of the game in some way
- This is the majority of petals. These just show icons / colors / symbols that score for you in some smart way.
- Action: ??
- Something for which you pay by closing a petal?
Is there a space limit? Like, maybe your garden can only have X plants, or Y petals. (Then certain actions allow you to raise this limit or destroy a plant) => Number of PLANTS/FLOWERS seems most logical, as this discourages getting only tiny plants, and encourages taking risks and going for the big ones.
@IDEA: Placing also matters? (But we can only really place in a grid if all flowers have the exact same shape/dimensions, right?)
@VERDICT: Should work quite well. It just needs a bit more material than usually. And the non-folded-variant should surely be made, as I feel that will be more viable for most players.
Separate Stacks Version
Mostly the same rules as above, but with a difference in how plants are done.
Plants are just a stack of tiles. The bottom tile is always a powerful action tile, the others are random. (During setup, keep a separate stack of action tiles when “generating” the plants.)
Then, in the market, we just have stacks of 1, 2, 3 and 4.
Now, placement inside your garden matters. Why?
- Stacks are rectangles placed in your garden.
- When you fold open a petal, you actually
- Reveal the top tile of the plant
- And flip it open to one side of the stack (left, right, top, bottom)
This maintains the same core idea of flowers blooming, but with much easier material requirements.
It also means I can give loads of combos/bonuses/powers when matching neighbors inside your garden.
@VERDICT: This feels like, by far, the better idea. This adjacency (inside your garden) should probably be a core part of the game. Something like: “You score for the biggest connected group of the same flowers”.
Also, try to find a way to remove the necessity of other components (such as sun, water, seeds, etcetera) in this version if possible?