This is basically the Prisoner’s Dilemma, repeated. (It’s a boardgame mirror of the same game for my Peerful Project.)
Setup
Each player receives two cards: cooperate and defect.
Shuffle the dilemma cards and create a deck. You can choose the number of cards inside the deck yourself (more = longer game), but 15 is a good default.
Finally, sort the point tiles by number, then shuffle each individual pile and place them in a faceup row.
Objective
The game ends once the deck is empty. Lowest score loses! (Everyone else wins.)
Gameplay
Take clockwise turns until done. On your turn, reveal the top dilemma card.
Then, select your participants (as many as the dilemma indicates). You must always include yourself.
All participants vote simultaneously with their secret card. Reveal and handle the consequences.
When you receive rewards, grab point tiles (from the top of their pile) until their combined number is equal to your reward this round.
That’s it!
Dilemmas
All the dilemmas in the game are themed around jailbreak? Would fit the name and theme, but it’s probably more interesting if the dilemmas actually reflect a variety of real-life choices.
For example: “A pedestrian ahead of you stumbles and falls into the water. You and another bystander arrive at the same time. Will you dive in to save them? Or will you expect the other to do so?”
Each dilemma contains all possible outcomes and their associated rewards. (Rewards are always a number, sometimes a number + a specific type you must grab.)
Usually this will be a Prisoner’s Dilemma matrix. (Good-Good, Good-Bad, Bad-Good, Bad-Bad.)
But it might be more varied than that. (For example, you need 3 participants. “If at least 2 cooperate, all players receive 2 points. If not, all who defect receive 1 point.”)
And it might be asymmetric. (For example, “the active player has their reward doubled if they cooperate”, or “the player currently in the lead has their reward halved if they defect”)
@IDEA: Many cards modify your reward or possibilities based on the specific point tiles you have. For example: “A player whose job is Diplomat must cooperate.” or “A player who is CEO gets double the reward.”
And it might put more constraints on the participants. (“You must pick one player that didn’t participate last dilemma” or “you CAN’T pick yourself”)
@IDEA: Some sort of veto or skip? A rare power that can allow you to skip a dilemma, or refuse to participate when selected, etcetera.
Material needed
- A deck of identical Cooperate/Defect card pairs.
- A deck of (many) randomly generated dilemmas.
- A deck of point tiles