16-bit challenge

The challenge: “Create a game with only 16 components

First idea: place tiles in 4x4 grid. The current side of tiles shows the actions you can take. Flip a tile, and your set of actions changes. (Like the game Cairn.)

Implement a scaled-down version of my Hunger Games idea => you need to point tiles in the right direction, combine the right things, to kill someone else.

Possible improvements: stack multiple cards on top of each other, and a big part of the game is taking cards off the stack to reveal what is underneath! (Like working undercover and then “blowing” your cover.)