A series of One Paper Games around running some service (Ambulance, Fire Station, Police Station) … in a very clumsy way.
The general idea is …
- You move your car around the map.
- But you must move whatever your current speed is, nothing more or less.
- Anything you pass on the way (without stopping) is therefore hit. (So you hit objects, or people, or set more stuff on fire.)
- Which means other players need to swoop in again and save the day.
In other words, the board starts with only a few randomly generated problem areas. But as you play, more and more appear (because of your clumsiness), automatically creating a random challenge.
How would this work?
- The board is a bunch of squares. Moving through them simply means writing a cross. A square that already has a cross is skipped over when moving.
- Anything you pass by on your turn (instead of ending there), is “hit”. Write something/mark them to know they are.
- To save them, another player has to precisely land on that square at the end of their turn.
Which would make this game mostly about managing your exact speed and taking the right routes.
Not sure if this is the best implementation of the idea. Maybe some more “managerial” things (running a hospital and managing that, instead of steering the actual ambulance) would work better for an OPG.
But it’s a start for a “Clumsy Series” of games.
@IDEA: Use that thing from Next Station: London here?
- The whole map is filled with random shapes.
- Each player has their own shape, and they can only move between those.
- This automatically creates varied routes, without creating a mess and not being able to see who’s who.
- Might work really well.