A One Paper Game. You play by printing a single paper and writing on it.
Setup
Print a board. Each player invents a unique icon and picks an inventory at the edge of the board. (Inventories are a sequence of numbers.)
Objective
The game ends when nobody can take a (valid) turn. The player who captured the most spaces wins.
Gameplay
On your turn, pick an unused space from your inventory (and cross it out).
The number says how many spaces you’re allowed to cross out from the board.
- They must be in a straight, connected line.
- None of them may already be crossed out. (Or at most one of them?)
- None of them may be inside a captured group.
If this move completely encloses a group of icons, you capture it. (All spaces inside, which are not crossed out, are +1 point for you at the end)
(Enclosing = all spaces adjacent to group are crossed out, excluding diagonals.)
Expansion/Ideas
Some spaces have special actions
- When scored
- When crossed out
Maybe some inventory spaces also have special actions when used?
- Like one that allows you to ignore the must-be-straight rule.
- Or one that allows crossing off 4 disconnected squares.
- Or one that allows drawing inside a group already captured.
- Or one that allows overlapping (at most X) squares already crossed out.
Alternative names might be Kites or something.