A board game inspired by “Hot Potato” and “Oh My Godheads”.
There are certain items that players have to keep in their hands, or move around their board, or temporarily keep in their possession. At certain points, time runs out and items “trigger”. (Like a bomb that explodes.) If you’re holding the item when that happens, you are eliminated/punished.
As such, you need to constantly give away items that you think will be triggered soon, while also influencing what triggers and when.