Keep It Burning

A game about keeping a fire burning all the time, for you all lose if it ever runs out.

MATERIAL

The tiles/cards depict different parts of a lucifer, in different states.

  • Most are just straight lines of wood.
  • Others curve
  • Others show an end that is not burning yet
  • Others show something burning.

These don’t need to be perfect routes or anything => they are just lucifers! (Which would allow dynamically generating them all the way through.)

The “fire tokens” should just be PAWNS again, way easier to see and grab, way more pleasant than “move paper over bigger paper”.

GRAPHICS: Make everything look like “wood” or “wooden”!

@VERDICT: This should … work? Just need some varying card types, a bit more special that what I wrote above.

Setup

Draw 5 random tiles and place them however you like. Place a “fire” token on the first.

Shuffle the deck of tiles and deal each player 5. Now place the firework tile, faceup, at the bottom.

Objective

You lose immediately if, at any point, no fires remain.

You win if a fire reaches the fireworks.

Turn

Each turn, you …

  • Add a tile to the map on the table.
  • Fill your hand back up to 5
  • Then advance all the fires by one tile.

Adding tiles? They must connect properly with the existing tiles.

Advance fires? Follow the lucifer(s). If there’s a split, add a new token: one fire continues the old path, a new one uses the other path. If it cannot move, the fire dies. (Remove the token.)

Ideas

Maybe special extra events, like a gust of wind that blows out a fire. => These are also activated if fire reaches them. (Like, you can place a bomb because you need another part of the tile. If a fire reaches it, it obviously explodes and does bad stuff.)

Ways to look ahead (at what tiles you are going to get) or skip ahead (to a player who can do a more meaningful turn).

Fire is now good (for sure). Add situations where fire is bad. There should be a good balance between “we want to keep as much fire as possible … but it’s also a currency to spend”

  • Some tiles are destroyed/changed when reached by fire.
  • There are bad fireworks that the fire can’t reach, or you lose immediately.
  • Maybe certain fireworks can only be lit after a certain number of turns/number of fires has been created. (So you must let it spread and keep it alive until just the right moment.)
  • Maybe certain actions allow you to take fire off the board to use for something else.

Alternative names: Keep the flame Alive, keep the fire burning, Devil’s Advocate