Army of the Fundead

You’re battling with armies (of some kind).

At any time, you can “retreat” from the fight.

  • If all players retreated, last player standing wins.
  • How well you can retreat (if you lose cards, even gain cards, etcetera) depends on what you played

Otherwise, you battle and the highest number (when summing all soldiers) wins.

So, on your turn,

  • You place a soldier before you.
  • Faceup? You also get its special effect/bonus.
  • Facedown? You don’t get that bonus, but now this info (“which soldier did you play?”) is obviously obscured from others.

Questions:

  • Does a battle trigger automatically with X cards? Or can you trigger it at the start of your turn by saying “let’s battle?”
  • For RETREATING, I think it’s most fun if …
    • It’s about “loss aversion”: you try to lose as LITTLE of your army as possible when you retreat. So, many cards have a “retreat number” that tells you how many cards make it out alive, or some effect to that extent.
    • In the expansion, a random “terrain” card is drawn for this fight, and you can only retreat things of/to the right terrain of course.
    • (Similarly, expansions can introduce multiple quantities—such as offense + defense + mage power—and you battle on different fronts or use these in different ways.)

This title is just really nice. The “undead/zombie” theme doesn’t necessarily need to be there, though if we make it clearly cartoony and stuff it should work.