A simple cutthroat game about digging for oil.
Setup
- The table has a (5x5?) grid of stacks of tiles. (Say, 3 tiles per stack.)
- Players enter the area (at the start of the game) from any side.
- Players start with 1 shovel and 2 trucks.
Tiles can show …
- Oil resource
- Metal resource
- Wood resource
- Some other special, unique action
@IDEA: To reduce material and do something different! Players aren’t a “pawn”. No, when moving, you simply …
- Take back all your truck tokens except one.
- Place all your truck tokens on your path to your new destination. (Which fits perfectly, because each truck is 1 extra movement.)
- You are at all places where you have a truck.
Objective
The game ends once the whole board is exhausted. Player with the most oil wins.
Gameplay
On your turn, you can
- Move as many spaces as you have trucks
- And dig as many times as you have shovels.
- Buy + place an extractor at your current tile.
Moving means moving your meeple from your current tile stack to an adjacent one (not diagonal).
Digging means you reveal the top card from your current stack. You get the resource(s) shown (once), but it stays where it is.
If the top card is already revealed, digging destroys it. Discard this card and reveal the next card. If there’s a refinery on this card, one dig costs two shovels and destroys the refinery.
(Some tiles have a special action on destroy, such as trees that yield wood.) You cannot destroy the final card in a stack.
At the end of your turn, all your extractors yield the resources from the tile on which they’re placed.
How do you get all that?
- You can buy more trucks by paying oil + metal
- You can buy more shovels by paying metal + wood
- You can buy an extractor by paying oil + wood
Notes
This game should be pretty good. I don’t like though how many different resources/tokens it requires, so surely categorize this as a “heavy game” that requires more complex generation/more time printing and cutting. (Even though rules are very light.)