Food Fossils

I envisioned a game that was a race to be the first to uncover ancient cities or fossils of unknown species. Then I thought it might be a bit boring, so I thought why not combine it with being the first to discover certain food recipes or something. Maybe the first fossil-only theme was fine :p

It’s inspired by “Compile” and “Air, Land and Sea”. (https://www.youtube.com/watch?v=IPBZrhyI2J0)

What do I want to adapt?

  • Allow other player counts (than just 2 player head-to-head)
  • Remove text from material; use icons only.
  • Which makes it more family/kid-oriented too.

Setup

Place X random Fossil Cards faceup in the center of the table.

Combine all other cards into one pile. Deal everyone X random cards from it: their personal deck.

You’re not allowed to look at your deck. Place it facedown in front of you and draw the top Y cards into your hand.

Objective

The game ends as soon as all fossils have been uncovered ( = scored by players).

Each fossil scores points. The player with the highest total score wins!

Gameplay

Rounds are simultaneous.

  • Everyone picks a hand card at the same time, then reveals it.
  • Place cards in front of you sorted by type (or “color”): each row is called a “Research”.

If you created a Research with a total number of 10 or higher, you complete the corresponding fossil.

  • Place the fossil in your personal score pile.
  • All cards from your Research are removed from the game.
  • All such cards from other players, of the same Research, are returned: they shuffle them back into their deck.

If multiple players complete the same fossil (in the same round), nobody gets it (yet).

If you play a nonexistent type ( = the fossil isn’t on the table), it’s a wildcard: you may add it to any of your Research.

Finally, everyone draws the top card of their deck into their hand.

Cards / Actions

Cards can have two types of actions. (These are in different locations—top/bottom—so you recognize it immediately. And the “on top” action is COVERED UP automatically if you place a card on top.)

  • ON PLAY: This triggers when played.
  • ON TOP: This triggers every round, as long as this card is on top of its pile.

In what order should these actions be handled?

  • Each fossil type/color has a unique number. Handle them in this order.
  • If multiple players have the same color, handle them in order of the total number of their Research (low to high).
  • If still tied now, those tied actions don’t trigger.

POSSIBLE ACTIONS (whittle it down to just four or something)

  • Draw: draw an extra card into your hand
  • Play Card: play another card.
  • Add (Fossil): add another fossil card to the table.
  • Move: move a top card to a different pile. (A “top card” is any card at the top of a colored pile.)
  • Return: return a top card. (To be shuffled back into their deck.)

@TODO: What we lose here—by not playing piles directly beneath a fossil card—is the ability to swap fossil places and actually be a meaningful change. (Because now a different pile of yours works towards that fossil.) => Bring that back in some other way?

Expansion: Arcane Archeology

What changes? This adds cards with written actions that are very unique and “meta”. Like …

  • You can only have 2 different Research at most.
  • You can’t target fossils X or Y.
  • Your hand limit is permanently raised/lowered.

Also a few more “symbol” actions that I removed from base game?

  • Swap Cards: swap two top cards (same or different piles)
  • Swap Fossils: swap a fossil for another one.

Expansion: Flipping Fossils

What changes?

  • You’re allowed to play cards facedown. In that case, they’re always worth 1, but can be placed to any of your piles (regardless of their color).
  • An extra action: FLIP a card (faceup <-> facedown).
  • The “on play” action triggers again when a card is revealed through flipping.

Expansions: Expensive Equipment

What changes? It adds a bit of deck building too.

  • Purchase: add an extra card (from leftovers) to your overall deck? => maybe have a bit of a market and a purchase cost, so you can “throw away” certain cards from a pile to purchase new ones?
  • Steal: steal a card and put it into your own deck (for usage later)
  • Remove: remove a card from your deck/hand

Variants

  • “If multiple people complete the same fossil (in the sam round), you get it if your total number is at least 2 higher than anyone else.” (Example: you create 13 Brown, while another player creates 11 Brown that round, then you get it anyway.)

Variant: Turn-Based

You can also play this game with alternating turns.

  • From start player, go clockwise around the table.
  • On your turn,
    • Execute all your ON TOP actions.
    • Play 1 card as usual + score fossils as usual (>=10)
    • Execute its ON PLAY action (if it has one).
    • Draw a new card.