I envisioned a game that was a race to be the first to uncover ancient cities or fossils of unknown species. Then I thought it might be a bit boring, so I thought why not combine it with being the first to discover certain food recipes or something. Maybe the first fossil-only theme was fine :p
It’s inspired by “Compile” and “Air, Land and Sea”. (https://www.youtube.com/watch?v=IPBZrhyI2J0)
What do I want to adapt?
- Allow other player counts (than just 2 player head-to-head)
- Remove text from material; use icons only.
- Which makes it more family/kid-oriented too.
Setup
Place X random Fossil Cards faceup in the center of the table.
Combine all other cards into one pile. Deal everyone X random cards from it: their personal deck.
You’re not allowed to look at your deck. Place it facedown in front of you and draw the top Y cards into your hand.
Objective
The game ends as soon as all fossils have been uncovered ( = scored by players).
Each fossil scores points. The player with the highest total score wins!
Gameplay
Rounds are simultaneous.
- Everyone picks a hand card at the same time, then reveals it.
- Place cards in front of you sorted by type (or “color”): each row is called a “Research”.
If you created a Research with a total number of 10 or higher, you complete the corresponding fossil.
- Place the fossil in your personal score pile.
- All cards from your Research are removed from the game.
- All such cards from other players, of the same Research, are returned: they shuffle them back into their deck.
If multiple players complete the same fossil (in the same round), nobody gets it (yet).
If you play a nonexistent type ( = the fossil isn’t on the table), it’s a wildcard: you may add it to any of your Research.
Finally, everyone draws the top card of their deck into their hand.
Cards / Actions
Cards can have two types of actions. (These are in different locations—top/bottom—so you recognize it immediately. And the “on top” action is COVERED UP automatically if you place a card on top.)
- ON PLAY: This triggers when played.
- ON TOP: This triggers every round, as long as this card is on top of its pile.
In what order should these actions be handled?
- Each fossil type/color has a unique number. Handle them in this order.
- If multiple players have the same color, handle them in order of the total number of their Research (low to high).
- If still tied now, those tied actions don’t trigger.
POSSIBLE ACTIONS (whittle it down to just four or something)
- Draw: draw an extra card into your hand
- Play Card: play another card.
- Add (Fossil): add another fossil card to the table.
- Move: move a top card to a different pile. (A “top card” is any card at the top of a colored pile.)
- Return: return a top card. (To be shuffled back into their deck.)
@TODO: What we lose here—by not playing piles directly beneath a fossil card—is the ability to swap fossil places and actually be a meaningful change. (Because now a different pile of yours works towards that fossil.) => Bring that back in some other way?
Expansion: Arcane Archeology
What changes? This adds cards with written actions that are very unique and “meta”. Like …
- You can only have 2 different Research at most.
- You can’t target fossils X or Y.
- Your hand limit is permanently raised/lowered.
Also a few more “symbol” actions that I removed from base game?
- Swap Cards: swap two top cards (same or different piles)
- Swap Fossils: swap a fossil for another one.
Expansion: Flipping Fossils
What changes?
- You’re allowed to play cards facedown. In that case, they’re always worth 1, but can be placed to any of your piles (regardless of their color).
- An extra action: FLIP a card (faceup <-> facedown).
- The “on play” action triggers again when a card is revealed through flipping.
Expansions: Expensive Equipment
What changes? It adds a bit of deck building too.
- Purchase: add an extra card (from leftovers) to your overall deck? => maybe have a bit of a market and a purchase cost, so you can “throw away” certain cards from a pile to purchase new ones?
- Steal: steal a card and put it into your own deck (for usage later)
- Remove: remove a card from your deck/hand
Variants
- “If multiple people complete the same fossil (in the sam round), you get it if your total number is at least 2 higher than anyone else.” (Example: you create 13 Brown, while another player creates 11 Brown that round, then you get it anyway.)
Variant: Turn-Based
You can also play this game with alternating turns.
- From start player, go clockwise around the table.
- On your turn,
- Execute all your ON TOP actions.
- Play 1 card as usual + score fossils as usual (>=10)
- Execute its ON PLAY action (if it has one).
- Draw a new card.