Minvaluable

A game about being a broker, trying to make houses more or less valuable.

Setup

here’s a small village (or part of a village) on the table. We’re mostly interested in the houses, though environment is obviously also important for a home’s value.

Gameplay

On your turn, you can add or remove parts of houses.

“Here’s a garage. Or maybe a pool/garden. Nah, we don’t need that extra room, do we? Let’s destroy that.”

Of course, at the start of the game, you’re just starting new houses left and right.

You’re generally trying to snatch up houses when they’re cheap and trying to make them the highest possible value for the end scoring.

But … players can always buy houses from each other.

Buying

How would valuation/buying work?

  • Each tile has a base value.
  • The environment (adjacent homes, nature, services nearby, etcetera) modifies it.
  • The current market trends also modify it. (Maybe people now want a bigger home. Or will only buy a home with a pool.)

This leads each home to have a certain “price”.

  • If somebody pays double (or triple?) the price, they will always buy the house from you. You can’t stop it.
  • Below that, it’s a negotiation.

At the end, you score the current valuation of all your homes. (Being able to look ahead and influence market trends would therefore be crucial to making this work.)

@VERDICT: Seems like a good idea, though I’m not sure the theme would be interesting or how much material (mostly money bills) it requires.