You’re the owner of a newly opened pet shop. But there’s nothing there yet. And you need to pay off your student loans. Complete missions and build your empty lifeless pet shop into a formidable empire!
What can you do?
- Place kinda useful stuff. This means tables, chairs, sales boards, toys, ornaments/decorative things.
- Place necessary stuff. So, places where food will be dropped, cash registers, …
- Place animal cages, and stuff within them. So different types and sizes of cages, different toys, food tray, water tray, different underground.
- Hire employees. Employees can be placed on one specific task, or trained in a certain area, or placed on “everything”. Employees will level up with enough training, which allows you to do special things, and makes them better/faster.
- Acquire new animals. Sometimes these will be from the streets, sometimes these will be bought from other people, sometimes these will be “rare” and your shop will have to help keep them alive.
- Cross-breed animals. In doing so, you will get baby animals, and if you’re lucky or smart, you will get a unique and new animal
- Buy extra space for the shop.
What should I keep in mind?
- Creating the cages/environments, caring for the animals, breeding them/getting new ones should be REALLY FUN and the main focus
- One who plays the game should learn accurate information about how to care for animals, who eats what, etcetera
- Employees or machines should really simplify your life, so playing the game does not become a chore
- The player itself can, of course, also level up. (Perhaps a sort of campaign? Or online component where stuff is saved?)
- Customers should be lively, how you place and decorate things should certainly have an influence.
- You can place your own price tags on things, which of course heavily influences the reputation of your store, how many people come and how much they buy, etc.
- I think a 2D grid with orthonormal/fake top-down look is best for this game, but it might be something to experiment with other views. (3D doesn’t seem to fit well.) I also think that I should look for a more “natural” style, instead of the bright and cartoony style of most “pet shop”-games.
- (Perhaps the player can also make their own food? Or is that too complicated/far-fetched?)
You're the owner of a newly opened pet shop. But there's nothing there yet. And you need to pay off your student loans. Complete missions and build your empty lifeless pet shop into a formidable empire!
## What can you do?
- Place kinda useful stuff. This means tables, chairs, sales boards, toys, ornaments/decorative things.
- Place necessary stuff. So, places where food will be dropped, cash registers, ...
- Place animal cages, and stuff within them. So different types and sizes of cages, different toys, food tray, water tray, different underground.
- Hire employees. Employees can be placed on one specific task, or trained in a certain area, or placed on "everything". Employees will level up with enough training, which allows you to do special things, and makes them better/faster.
- Acquire new animals. Sometimes these will be from the streets, sometimes these will be bought from other people, sometimes these will be "rare" and your shop will have to help keep them alive.
- Cross-breed animals. In doing so, you will get baby animals, and if you're lucky or smart, you will get a unique and new animal
- Buy extra space for the shop.
## What should I keep in mind?
- Creating the cages/environments, caring for the animals, breeding them/getting new ones should be REALLY FUN and the main focus
- One who plays the game should learn accurate information about how to care for animals, who eats what, etcetera
- Employees or machines should really simplify your life, so playing the game does not become a chore
- The player itself can, of course, also level up. (Perhaps a sort of campaign? Or online component where stuff is saved?)
- Customers should be lively, how you place and decorate things should certainly have an influence.
- You can place your own price tags on things, which of course heavily influences the reputation of your store, how many people come and how much they buy, etc.
- I think a 2D grid with orthonormal/fake top-down look is best for this game, but it might be something to experiment with other views. (3D doesn't seem to fit well.) I also think that I should look for a more "natural" style, instead of the bright and cartoony style of most "pet shop"-games.
- (Perhaps the player can also make their own food? Or is that too complicated/far-fetched?)