A funny little game in which everyone has a taxi company and tries to get as many well-paying passengers as possible to the correct places.
Setup
All players are a taxi driver/taxi company.
On the table lies a city, defined by its road network in this case.
Goal
Everyone wants to earn as much money as possible (and/or bring as many passengers as possible to their desired location.)
Gameplay
You can take detours to earn more. But each passenger has a (secret) maximum number of detours. If you exceed that, the passenger gets angry, immediately gets out, and you get no money!
Other players constantly check whether you go over it, so it remains secret for you. They only say “you’re still good” or “you went over!”
You can create traffic jams/close roads. On most roads only one car fits. (Two is already rare, three even more so.)
By making such a blockade you therefore force other players to wait or to take detours.
Passengers appear here and there. You can pick them up by driving past first.
Strategic considerations / expansions:
- Each taxi has a maximum number of passengers. You can possibly expand this. But not all passengers are okay with sitting together with strangers, of course.
- In the same way you can make your taxi faster, or buy more taxis.
- You can also create more “pickup points” where passengers can appear.
- If we really want to go wild, you can influence the number of passengers. For example, by opening a nice café somewhere, suddenly more passengers appear there. But if it rains there are also more passengers (who look for a car instead of walking), or if there is a big festival, but if the traffic is stuck it actually becomes fewer, etc.