Probability People

A simple, straightforward game with randomly generated “dungeons”. Yes, random puzzle generation is a big deal here, because it makes development fast and variations endless. Playable on mobile.

What’s it about? Teaching kids (or just anyone) about probability!

You can’t take any direct or certain actions. You can only influence probabilities. How?

  • Lower/raise the probability of an event/object when standing next to it.
  • Choose which path to take or which monster to take on (subconscious/quick decision)
  • Choose between several items (conscious decision, game waits on you to make it)

To make this work, I’d always need to display probabilities clearly.

Players need to know the stats of the monsters/items/what they can choose/etc.

GOLDEN IDEA: maybe you can even choose the probabilities/parameters of the level generation! (Or levels go in sequence, one room at a time. What you do in room A influences the parameters of room B.)

IDEA: And maybe you can even extend that and choose which character/items/whatever you want to use before starting a level.

IDEA: Of course, everything must have ­side effects. If you can choose between encountering more difficult monsters and chests, of course you choose chests.

However, if a monster (when killed), has a higher chance of dropping more valuable stuff … that’s when things get interesting!