Little Eye

Something with spies, secret operations/missions, and the police trying to catch crooks and dismantle criminal networks.

You play a police officer, and start as a new member of a small team (two persons) that operates in a small neighborhood. You have the task of guarding a house in the evening, and during the day you try to train. Of course you can also catch people around you doing other things, but that will not always be worth it.

If things go well, you can get the whole street under your leadership, and you can buy additional people. You will have to explore the neighborhood, you can do house searches (or raids, if you get permission for that). You will have to make contact with many people, on the one hand to get information out of them, on the other hand to know whether they are not doing something wrong, and on the other hand to get items/food/extra manpower.

If that goes well, you can get even more streets under your leadership, eventually even the whole village, and if you do very well even multiple (connected) cities.

Contacts & Relationships

CONTACTS AND RELATIONSHIPS: An important part is how you deal with things, and how your relationships are with other police teams, or neighborhood residents, or the president of another country. From how people deal with you you can, possibly, deduce where their actual loyalty lies, or what they think of you. By dealing with people in a certain way yourself you can make them angry, or gain trust, or make sure they do not interfere with you.

Sometimes it may be more convenient to do missions or make decisions without approval/knowledge of your boss.

Missions

MISSIONS: One of the most important parts in the game are missions, both large-scale public missions and small, secret operations.

Missions always take place on a certain terrain / in a certain building. In this it can be that it is dark, or that there are secret rooms that you know nothing about – that depends on how good your team is and how well you have been able to gather information.

With every mission you naturally have a goal, and that is achieved when you have arrested people, or have come safely off the terrain yourself. It may be that the perpetrators or you have to flee from the terrain, into the city. At that moment a chase starts, in which you can call in the help of others provided you have good contact with them.

Control

CONTROL: In principle you can control your entire team, but if there are conflicts or bad relationships they may not listen. In the same way everyone has strengths and weaknesses, and special properties and tools that they carry with them. This determines what you can and cannot do in general, but also what they will do at a certain moment.

People are automatically trained by carrying out assignments. So you can deliberately carry out small assignments to train them for bigger ones.

Core Theme / Rules

CORE THEME: Each game contains a randomly generated set of cities. In each city there are all kinds of buildings/facilities/places, and of course all kinds of people live there. At the beginning of the game one problem arises, this can be something like:

  • A criminal gang arises that does X
  • There are spies who steal information
  • A murderer is on the loose
  • Another country is working on a secret superweapon
  • Hackers steal information

During the game, also partly because of things that you do with your team, this develops and some problems are worsened or new problems arise.

  • For example, a burglary wave gets going. You arrest one of the burglars. As a counter-reaction the system is hacked. You can no longer reach any of your team members, and have to go look for them yourself through the city. The next night there is a break-in at the police weapons facility, a hundred weapons stolen. A new criminal gang arises, with those weapons.

Goal / Objective

GOAL OF THE GAME: Depends on how you play it.

  • As a police officer you can dismantle all major criminal gangs. You can bring the safety of the city to a certain very high level. You can steal secret information or threatening/valuable objects from another country.

  • Conversely, you can secretly work for the “opponent”. You can siphon off money, let criminals go in exchange for advantages, and try in this way to betray your own country and still get away with it someday.

IMPORTANT: There must be a lot of diplomacy, back-stabbing, espionage, secret missions and contacts. But also a lot of action, with tactical positioning, shooting and taking cover, running away and chasing, etc.