An educational puzzle game to teach about seasons.
- Maybe the map is divided into 4 zones that you play in turn, as you “go through the seasons” of one year?
- Maybe you cycle through winter->spring->summer->autumn all the time, and each season has a specific DIFFERENT thing you may place or are allowed to do?
- This reinforces the cycle and its common attributes. This also naturally leads to puzzles because you need to think ahead about what’s coming up.
- Maybe each difficulty level / world (of the campaign) is the next season with its own rules?
- Maybe you get a bunch of items, and now you must place them into the seasons appropriately to reach some objective. Example: trees placed in winter will lose their leaves, lakes placed in summer will dry up, etcetera.
This was obviously meant for my educational online store (at The Wayward Melody), but I discarded the idea. As you can see, I could not find a clear angle. Any ruleset I imagined ended up being so complex that the game would only fit older ages … but those already know their seasons/months/calendar by heart. So there’d be no point to it then from an educational perspective.