Incremental game.
Where you click, you create a (temporary) planet that nearby stuff will revolve around.
This creates a kind of slingshot mechanic to redicted everything towards the “collector planets” (that spawn randomly each run, decided by algorithm).
Additionally, you can switch tools and make it about literally attracting things to where you click (like a magnet). Probably other applications too.
The idea of “attraction” as the core mechanic for an incremental game has lots of potential. But the idea right now was far too vague and not fleshed out to be actionable, so I let it go.