Planes or whatever fly past overhead. (Off map, briefly on map, then off again.)
The map itself has bananas and all sorts of other stuff to collect.
You click to attach ropes.
- By attaching a banana to a plane, the plane will take it off the map as it exits, scoring money/points.
- If you’re quick, you can attach loads of things to one plane of course.
- You get the reward once the plane goes off-screen.
- But you can hang too much onto planes, making them too heavy and fall down. (That weight limit can obviously be raised with upgrades.)
How exactly?
- Maybe you only have one monkey that’s always selected. So clicking something always means “make rope from the monkey to that thing”
- Maybe you need two clicks: select monkey, select attachment (but that feels too slow/clunky)
- So you might do a drag instead. Even if the drag is imperfect, the game can just extrapolate and attach you to the first thing it hits.
If done in the first way, it might be more of a survival game. I think that’s most potent actually.
Keep your monkey in the air for as long as possible.
At first, you’ll run out of rope quickly, there are few anchorpoints, planes can’t carry you, etc. After upgrading you can stay alive a lot longer, which leads to being able to grab better scoring bananas, etcetera.
An alternative game for this name would be an auto racer or something like Elephants Can’t Jump. One where monkeys act in one very specific, simple way, always. And you have to click and upgrade to work around that and make them go far.
I thought this was a fine idea, but just like a silly tiny Flash game that someone might have played for free ten years ago. Not enough meat for a full commercial game, so I dropped it.