The game world is filled with treasures (or other stuff that can “contain secret cargo”). You constantly try to find new ones, break into them, and replace the contents with something worse.
This could be a fun party game about finding the best hidden gold for yourself and leaving the worst curses for others, or a puzzle-like game.
- When you switch stuff, it only flashes on the screen very briefly.
- So, unless others pay attention, only you know what you currently have, and not any of the other players.
What do we need?
- Just a large map, maybe maze-like, and you can see it all.
- (Or it has split-screen per player, so you can be more zoomed in and the map is far bigger—could work just as well.)
- You can move around and visit chests to open them, grab what’s inside, and replace that with what you already have.
- For as long as the chest is open, you see the two things you have. Then you decide “switch or not”.
- As such, the longer you take to think about it, the more chance you give other players to realize what you’re doing.
- However, if somebody ALREADY VISITED A CHEST, you will auto-switch with whatever’s inside and get no choice.
- (If you bump into each other, you also AUTO-SWITCH what you’re holding?)
ALSO spread visible coins or hearts or whatever throughout the map.
- You simply collect these by visiting them.
- And at the end of the game, the player who has the MOST of these, gets to pick one other player and do one “final swap” with them.
So this is like a secondary strategy: you just always keep something bad in your backpack, but very tightly track what other players have, and collect the most coins to switch to the BEST treasure by the end.
DISTRIBUTION PROBLEM = You need to focus on your own movement (and what you have/collecting coins), while also focusing on what the OTHER players are doing and collecting.