Half the players are balls that can roll. Half the players are ramps. (Mostly just diamonds = rotated rectangles.)
The rolling players need the ramp players to get higher and make jumps. So it’s always a combined effort to achieve something.
This creates cooperative puzzles and platforming in a very realistic, intuitive way (as you’re just following physics).
If we want, this can be a One Button Game.
- Rolling players can only roll one way
- With a quick-press, you can switch between “roll” and “ramp” on the fly?