Splitscreen Fun

Below are multiple ideas about using splitscreen (multiple different views on the same screen, for multiple players) in creative and unique ways.

The screen is split into many different views of the same map. Each view is given to another player (so you can play with loads of players), but you can switch (with joystick, simply move in general direction)

Would need a world that is absolutely huge, so you need the many views to keep track of what’s happening. (Starts to feel a bit like security cameras at this point.)

(Should create code that can add/remove split screens at will. So I can use it at the start (just repeat it X times), and for powerups in-game.)

Split Soccer

You’re playing a simple game of soccer. (With as many or few teams as you like.)

Each player has their own camera on them. This camera follows you around.

But there are (way) more cameras than there are players. Why? Because there are multiple characters to play per team, perhaps multiple balls, or just cameras trained on locations on the map. So other cameras see more of the world and you can switch to other people.

Of course, if we do it like this, there’s no reason for the field to be a regular soccer field. It can have the weirdest possible shape. Goals can be anywhere. It can be extremely big. In fact, the more of these things, the better.

Name ideas: Splitscreening / Splitscreenshake => but what do they do?

Spycam

Maybe you need to track the movement of someone or something? You are shown where things begin. Then it’s your task to intercept them on their way, or uncover them at the end.

In fact, let’s do that in the form of missions:

  • Intercept the red bag.
  • Meet person A before they meet person B.

And then you just have to finish X missions before failing Y of them.

This would mean players can both control cameras and something in the real world. Might be confusing if you can do both at once, so just make it a mode between which you can switch.

  • Button 1 = switch mode (cam character)
  • Joystick = move camera around (cam mode), move your character (character mode)
  • Button 2 = switch to next camera (cam mode), interact (character mode)