The Deals of Don Drama

I basically wanted to create a clever “negotiation” or “haggling” video game. (Somewhat inspired by “The Lies of Locke Lamora”.)

You are Don Drama. You’re trying to impersonate as a wealthy merchant, selling great wares, trying to make as much money as possible.

Each run, the parameters are randomized:

  • Different stuff is worth different prices
  • Specific people want specific things, might pay a lot for those, or nothing for something else

In a sense, “haggling” is reduced to:

  • Figure out what you’re selling is actually worth (or how much you need to get for it)
  • Figure out what specific other people (in specific conditions) want
  • Find the fine line between how many people you can fool/swindle, before it comes back to bite you in the ass (or the police catches you).

Maybe that’s the most interesting angle!

  • You must do these deals in real-time, in an actual city.
  • If people recognize you from before (and you swindled them), they’ll obviously alarm the police
  • If your alarm level is too high, police will catch you on sight
  • (Of course, you can also make deals/trade stuff to remove your picture, or reduce your alarm level, or bribe police officers. But that’s risky and costly.)