A quick game about capturing a creature of whom you can see the next few moves.
Goal
You win when the creature has no more moves
You lose when you have no more moves / you share the space with the creature
Gameplay
You fly around a grid. When you press a fence, it places one in the direction you’re looking.
There’s a grid of commands/arrows at the bottom. Every X seconds, it refreshes and the creature executes the first one. (As such, this is the “future path” of the creature)
When the creature bumps into a fence (or blocked otherwise), you are rewarded with a new one in your inventory.
You can go through fences; the creature can not.