Goal
Shoot/catapult all the objects into the right slots.
You only have X time to shoot the next one. If you fail to do so, a random object/projectile is removed. Losing too many is death.
Gameplay
- The level is filled with rotating circles (or something else that rotates with clearly defined sides), with different options on each side. (Square, triangle, circle, etcetera.)
- At the bottom are 1–3 options of things to catapult.
- Swipe (starting from an option) to shoot it in that direction.
- It is only “accepted” if it hits the matching image on the side of those circles. (Otherwise, after a few bounces, it will fall down and be lost.)
Wait, isn’t this inspired by that Venice game by PopCap? Or did I accidentally reach the same kind of mechanic on my own years ago?
Ideas
Ideas =
- A wildcard option.
- A “suck back in” option. (In case you see no solution for an object, throw it there and it will just be added to the back of the list.)
- Circles that change in size or move around.
- Attach a powerup/action to delivering specific types. (Faster shots, less bounciness, etcetera.)