Gameplay
- Planets appear. They have a clearly defined (dotted) circle along which they slowly travel.
- You can click + drag the planet to reposition them to somewhere else. Because …
If two planets collide, you lose a life.
Over time, more and more planets appear, and you have to multitask placing/moving them all to ensure no collisions and stuff.
Planets
There are many types of planets.
- Some ARE allowed to collide.
- Some even give bonus points / lives / whatever if they collide.
- Some are even WORSE if they ever collide with anything. (These might also move faster or have a bigger radius to make this more likely.)
Inspiration
Roughly inspired by Planetaario by Kultisti.
That Kultisti game makes sure you’re always moving stuff by having “scan zones”:
- Every time you place a new planet
- It moves this zone to another slice of the screen
- And when time runs out, you only score points for all planets inside that zone.
That is a genius idea, but I don’t want to copy it. So instead,
- Things might just “drift away” on their own (very slowly)
- Have “power circles”: you only get their points/benefit if a planet has stayed inside it for long enough, or enough number of planets have stayed inside it.
- This is easier, I think, because I can just place the circle anywhere and scale it anyhow.
- And I can only introduce this later in the game.
- Which means planets will have to AUTOSCORE points based on an interval. (Probably the same interval that adds new planets.)