Circle You The Most

Gameplay

  • Planets appear. They have a clearly defined (dotted) circle along which they slowly travel.
  • You can click + drag the planet to reposition them to somewhere else. Because …

If two planets collide, you lose a life.

Over time, more and more planets appear, and you have to multitask placing/moving them all to ensure no collisions and stuff.

Planets

There are many types of planets.

  • Some ARE allowed to collide.
  • Some even give bonus points / lives / whatever if they collide.
  • Some are even WORSE if they ever collide with anything. (These might also move faster or have a bigger radius to make this more likely.)

Inspiration

Roughly inspired by Planetaario by Kultisti.

That Kultisti game makes sure you’re always moving stuff by having “scan zones”:

  • Every time you place a new planet
  • It moves this zone to another slice of the screen
  • And when time runs out, you only score points for all planets inside that zone.

That is a genius idea, but I don’t want to copy it. So instead,

  • Things might just “drift away” on their own (very slowly)
  • Have “power circles”: you only get their points/benefit if a planet has stayed inside it for long enough, or enough number of planets have stayed inside it.
    • This is easier, I think, because I can just place the circle anywhere and scale it anyhow.
    • And I can only introduce this later in the game.
    • Which means planets will have to AUTOSCORE points based on an interval. (Probably the same interval that adds new planets.)