You’re building an island/city/village. Something in the style of Islanders: Placing certain things close or far apart scores different points.
Goal
Reach the point threshold for a level.
Lose if …
You are out of options.
Either because the level simply ran out, or there’s a money component here and you keep getting more options as long as you have money.
Gameplay
All the buildings are domino or Tetris pieces.
All you can do is rotate them and pick the right position. (No overlap? Or maybe that just removes the overlapped pieces?)
Possibly, it’s literally Tetris => those building blocks fall down from above, or arrive on some conveyor belt, and you have the timed challenge of finding the best possible spot.
The difference, then, is that it’s not about “filling the row”, but about placing the right pieces close/far away from other pieces for maximum points.
Example: A “Bakery” domino scores double points if it ends up adjacent to a “Wheat Field” domino.