Hide & Seek Plus

Must be played with 2+ players in real life. 1 person is seeker, others are hiders. (This is randomly determined at the start of each round, to make sure everyone gets a fair deal.)

A random map is generated, top-down, 2D.

The seeker must not see the hiders (for the first phase). They close their eyes, go away, the phone must be shielded, whatever.

Hiders now place their finger on top of their player. Then they simply drag until they are at their wanted hiding location + let go.

How to make this interesting and varied?

  • You are a random shape and take over the color of the environment.
  • There are other special ways to hide. (Maybe something that makes you transparent, perhaps temporarily, or perhaps it just gives you away in some other way.)
    • That’s the best idea. There are many different ways to find players besides just looking.
  • The path you take when walking to your hiding spot matters. You leave some traces. (Perhaps by gracing past a wall, you tag it with something. In some areas, you leave footprints. Because of the time and space constraints, you might accidentally trigger some of those.)
  • When the seeker is seeking, they only have a small sight radius around them, and must move their own player. (Instead of just seeing the whole screen at once.)
  • Hiders can program some movement => you can collect special tiles along the way. They do something and trigger one after the other. Before the time runs out, you can re-order them, or perhaps remove some you don’t want.

Objective

Either all hiders win, or the seeker wins (by finding them all). Otherwise, you get the problem of “I’ve already lost, I’m gonna give away the others”

How to “find” someone? Enter finding mode and tap the location. If they are within X pixels of it, they are revealed! Great! If not, you are penalized by losing a “guess”. (Or you can’t guess for some time. Or you get another handicap.)

Bigger Variant

Create a map builder with small, simple 3D environments. Hiders get X seconds to hide. (Seeker closes eyes, or must do some minigame to detract the attention.)

Then seeker gets Y seconds to find all of them.

(By seeing them? Touching them? Hiders cannot move during this period, or can they?)