A vertical level. Walls left and right, sometimes obstacles/walls/floors in the center.
You’re just a blob. An arrow rotates around you.
- Touch = arrow stops
- Hold = arrow fills up
- Release = jump in the direction of the arrow, at the given speed
You stick to most things.
The idea is to get as high as possible, as fast as possible.
- Quicker jumps give bonus points?
- The floor is slowly rising. (But you can get a headstart on that, so it’s not a constant pressure to be fast.)
- The longer you wait, the lower your maximum power becomes, and the slower the arrow rotates. (This also helps with aiming, so waiting longer can be beneficial.)