It’s a puzzle game (without time limit, just relaxing time-waster).
- The game randomly fills a grid with specific “soldiers”. It might also take random bites out of the grid to make it less uniform.
- Each soldier type has a constant number attached. More advanced soldiers have special actions.
- Then it calculates the sum of all those numbers and places that at the side of each row/column.
- Then it removes all the soldiers, merely providing them from a toolbar at the bottom.
You must figure out that original placement of each soldier in the grid that led to those numbers around the edges.
On its own, this is fine but slightly basic.
So we can throw in some advanced soldiers that make it harder. To evaluate these, always go left->right or top->bottom (one by one).
- “Turns all instances of the highest number (in this row) to 0”
- “Only counts if it’s the lowest number (in this row)”
- “Removes the number before/after/above/below it”
- “Multiplies the value so far by 2”
- Etcetera
This was inspired by on my quick impression of that Sum Monsters game from ExcaliburJS creator.