You move two people around in a maze, but the buttons for the actions (left, right, up, down, …) are spread around the edge of the screen.
- This allows very fun multiplayer (cooperative) play, as you need each other to move around.
- If playing alone, this simplifies down to just one person.
Goal
The goal is to collect the “keys” in order. They are scattered around and have a number. (So when you find one that’s not the right order, you must remember where it was and come back later.)
But,
- The map also spawns enemies. They walk around randomly; if they touch you, you die/lose a life/whatever.
- The map also spawns good and bad items (mostly good), which give extra points, more speed, remove some enemies, whatever.
- You have an explode action (which you can charge by collecting bomb items). Using it will delete any entities + walls + items around you. (If you delete the other player, or a key, you lose instantly.)
You move **two people around in a maze**, but the buttons for the actions (left, right, up, down, ...) are **spread around the edge of the screen**.
* This allows very fun multiplayer (cooperative) play, as you need each other to move around.
* If playing alone, this simplifies down to just one person.
## Goal
The **goal** is to collect the "keys" in order. They are scattered around and have a number. (So when you find one that's not the right order, you must remember where it was and come back later.)
But,
* The map also spawns enemies. They walk around randomly; if they touch you, you die/lose a life/whatever.
* The map also spawns good and bad items (mostly good), which give extra points, more speed, remove some enemies, whatever.
* You have an **explode** action (which you can charge by collecting bomb items). Using it will delete any entities + walls + items around you. (If you delete the other player, or a key, you lose instantly.)
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TODO:
* Add the wandering enemies, which re-use the MazeMover module combined with an AI RandomWalk module.
* Place the keys => win if collected, lose if destroyed.
* If working, reuse to place general items.
* Add fog of war/shadows/lighting so you only see a part of the maze.
* Nicer buttons, nicer graphics, etcetera.
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