Goal
Stay alive as long as possible.
Gameplay
A random “conveyor belt” is generated. (Same algorithm as my Zoo Escape prototype; it snakes across the entire screen, starting from outside the screen.)
Random colored packages appear and move along it (from start->finish)
Next to the belt are “pusher” (or blower or magnet) machines. When you tap them, they’ll blow packages of the same color off of the belt.
- Doing so gives you points (and removes the package)
- If a package ever reaches the end ( = you failed to deliver it), you lose a life