Plant Timer

A pun on Sand Timer, of course.

Goal

Grow your garden as big and productive as possible.

Lose

Any time a plant times out ( = you haven’t replaced it in time), you get a strike or lose a life. All lives lost is game over.

(Alternatively, it’s all about meeting certain point thresholds on certain levels.)

Gameplay

  • You have a garden where all plants are timed. (They grow for a bit, yielding stuff, then come to an end.)
  • You get a list of options all the time and have to constantly decide where you’ll plant the next option. (First in empty spaces, then you need to start replacing other things.)
    • Harvest something too soon and you don’t get all its benefits.
    • Harvest it too late, and you don’t get its great reward + lose a life.

This could actually work really well?