Sisyphun

You try to push a boulder up a hill, as far as you can.

Gameplay

Your character is just a simple cube/sphere, with two hands (left and right).

The boulder is just a 3D sphere that starts in front of you.

The world is a simple 3D slope with realistic physics.

The obstacles along the way are …

  • Other boulders coming at you.
  • Inaccessible spots (you have to walk around them)
  • Changes in angle/direction/terrain
  • Powerups that change the size, mass, friction, etcetera of your boulder.

A 2D version

We can easily make this idea a simpler 2D game first by using a side-view.

Gameplay

An endless terrain (that has some randomness in height, and the slope increases as you continue)

You (a small circle) must push a boulder (a large circle) up the hill.

You can move left, move right and jump.

Why?

  • You must regularly jump up or jump ahead of the boulder to stop certain dangers or grab optional powerups. (Thus leaving your boulder alone for a second and hoping you can get back in time.)
  • This also allows you to get momentum and perhaps bridge gaps.