Everyone Go There!

A tower defense game in which you only have a single tower … but it can walk around if you want it to.

Objective

Survive as long as possible / survive all the waves.

Input

You play a tower. You are constantly, automatically shooting at things that come near.

  • By default, you are fixed to the ground.
  • Tap to loosen yourself. You follow the general map directions. (Wrap around level? Otherwise clunky.)
  • Tap again to fix yourself. (You only shoot when fixed. Or you shoot much faster, with a higher range, when fixed in place.)

So, basically, it’s tower defence but you’re constantly “re-planting” your tower in new spots/ways

Map

Enemies walk a predictable path.

There’s a clock or some system that shows the current general direction + upcoming directions (and their timing).

  • OR this is just a fixed path on the ground that everyone follows.
  • OR the ground is a “flow field” and shows general arrows pushing you this way and that. => This is best. The same simple flow field of arrows can be reused by both enemies and your tower, an dit solves everything.

EXTRA IDEA: Your tower also rotates as you move (kind of like raging rapids boats rotating with currents too). So it also matters for rotation when you decide to re-plant yourself.