Jellyfish Jungle

This is a One Button Game. Many players can join behind the same device/keyboard; each player only gets one unique button and that’s it.

Map

You are underwater. Each player is a fish.

You’re trying to eat stuff smaller than you, and not get eaten by stuff bigger than you.

We can do this the usual way: you simply eat whatever is in front of your mouth (SIMPLE, GOOD ENOUGH).

Or we can make players a jellyfish, where top/bottom (stinging tentacles) matter.

  • You can hit bigger fish with your underside, to stun them and allow taking a bit/weakening them.
  • But your topside is very vulnerable (to bigger fish)

There are sources in the water that change your movement (speed, turn radius, etc.) So picking those up can help vary movement and flee patterns.

Objective

Get as big as possible. (Is there a maximum size when the game stops? That doesn’t feel great.)

Input/Action

HOLD to ROTATE.

  • You don’t stop/pause/become static when this happens, you keep your momentum in whatever way you were going.
  • As such, holding for a long time probably means you’re just doing figure-eights on the spot.

When RELEASED, you BURST FORWARD in your chosen direction.

Most importantly, this kind of movement is map-aided (something I think more OBGs should do): the sea is filled with rings/boost-spots/whatever. If you “chain” them together—moving through one, then another, then another—that’s the best way to pick up a lot of speed AND get great control over rotation.