Something inspired by this: https://www.reddit.com/r/godot/comments/1pamgv1/i_created_a_quantizerconductor_for_my_game_that/
- Bumping into things creates sounds
- The closer you get those sounds to the 8th beats (or whatever) of the music, the better.
- (Additionally, if so, snap them to the nearest 8th note perfectly to make it sound nice.)
In other words, players must move in sync with the beat or risk losing.