Everyone moves with little “rainbow jumps”: you make a nice perfect arc to one side, flipping 180 degrees as you do.
(This is a basic physics equation and I should be able to calculate this.)
The LONGER you hold your button, the BIGGER your arc/rainbow.
As soon as you hit anything, your jump simply stops and you snap to that surface instead.
That’s a nice, unique movement mechanism. But how do we apply it?
- This could be a “race” (finish first)
- Or a “climbing parcour” (moving from point to point in randomly generated obstacle course)
- Or it can be a simple ball sport again.
What decides if you go LEFT or RIGHT? All players simply have a TOGGLE on them. “Quick Press” of your button switches this toggle LEFT <-> RIGHT?