Objective
You try to get as low as possible into the map, and steal as much as possible.
But you also need to get back up safely. So the lower you go, the riskier the return journey
Map/Action
You are cats dangling from a rope from the ceiling.
- You automatically move left/right.
- You automatically lower, but you can tap/hold the screen to go up instead.
You can hit stuff with your body and be influenced. Your rope ignores everything.
The level is endless and randomly generated. It looks as if you’re entering a building. So add floors, windows in background, furniture with objects left and right.
But be a bit abstract with it. So it’s clear what you can interact with and what not.
Implementation
- Your anchor point at the top always moves left/right
- If your body lags behind (for whatever reason), it tries to move to match X-coordinate again. (This allows blowing your body away, for example, or freezing it. Once the obstacles goes away, it neatly goes back to normal.)
- The rope is just a line between that anchor and the body.
(Old) ideas
- Holding your touch (or double-touching) will somehow move you horizontally, or vary this drop in some way. => This could also be automatic. As long as it’s shown to the player what will happen in a few seconds.
Dangers will hit you from the side. But you need to use them to reposition yourself.
- Getting hit by a pushblock will push your rope to that side of the screen.
- Getting hit by a fan (on your body) will blow you to that side.
- Regularly, there’s a “new floor”. When you pass it, your rope will re-anchor at the location where it hits that new floor. (So you drop straight down from there instead.)
Maybe grabbing something will change how you move? Or total movement changes happen through a ticking clock?
Alternative Titles: “Only Brought One Rope” / “Rope Thieves” / “I Thought You’d Bring Our Gear”