Online Tower Defense

Online multiplayer tower defense game. Cooperative.

You’re all running around the map with different abilities, while hordes of enemies come in from the side. The map is large enough to warrant online multiplayer: each player has their own screen and only see part of the map.

Why does this work / is this simple?

  • The numbers are “unknowable” or “uncertain”. Think vampire survivors. If there’s hordes of enemies, all sorts of attacks flying around, nobody is going to realize it when the network delay screws some things up and gets some numbers wrong.
  • Not many cooperative games like that. Tower defense exists in abundance, of course, but usually not cooperative or online multiplayer.
  • Everyone is always doing something, while it’s relatively easy to code and scale (just increase numbers when more players).