The Wishing Table

The basic idea is as follows: what if you ran a reverse restaurant? Food appears automatically on your table, you can only move the table to get the right food in front of the right customer.

In other words,

  • Both players can move around freely. They’re standing at the ends of a single table.
  • The table simply rotates and resizes to fit between them.
    • It calculates the distance between players and draws a rectangle to fit between, at the right angle.
    • It also calculates which plates should show (because they fit on the current table), and which ones are currently hidden (because table too small)
  • So, together with your friend, you are constantly deciding the exact size + rotation + position of that table by where you stand!

It follows simple systemic rules:

  • A larger table is tougher to maneouver + makes you slower.
  • Do I simulate obstacles in a simple way, so your table can’t go through customers or pillars or whatever?

What’s the goal?

  • You run a restaurant.
  • Regularly, food/plates fall down from the sky and you must catch them. (Don’t need to make them yourself.)
  • Regularly, customers come in demanding the things falling from the sky.
  • Place the right food in front of/near the right customer to satisfy them and earn points.

That’s it.

Could be both 2D and 3D.

In this version, though, probably best if food is shot in the air (by “food cannons”) or slowly rolls down some slope/delivery tube. This way you can see it coming and more accurately predict when and where it will be—so you can place yourself and your table there.

If you have to catch things falling from the sky, with a table between two players, you’ll probably be annoyed at how hard that is to do.

It could be modified into a kind of “keep the egg/ball up”-game. Things are constantly falling from the sky, and you need to move around to catch the right things (before they bounce too often/crash on the floor), while allowing other bad things to fall on purpose.

The Wishing Table is from that fairy tale (“tafeltje dekje”).