Tagline: You’re only a real spy if you do it with style.
Alternative Names: Circus Spies, Graceful Gunners, Beautiful Battles.
General
A simple party game with the goal of eliminating the rest. Nothing special there.
However, you are graded based on your style.
- Doing tricks (in the air) leads to bonuses. (Salto, double/triple jump, wall jump, etcetera.)
- Switching weapons a lot leads to bonuses. (A “fresh weapon” bonus?)
- Picking the harder/riskier weapons, powerups, etcetera leads to bonuses.
- Moving in smooth lines and never standing still (or just “being efficient with moves”, like picking up 3 things in one sweep) are rewarded.
Maybe it’s physics based: you are in the air, like an acrobat/trapeze swinger, and you have to kick off the other players.
This means you get quite finetuned control over your body, your limbs, your actions, your jumps. This allows for cool tricks and graceful maneuvers.
These bonuses are both minor/constant (small speed increase, damage increase, more change of good powerups to players with a good grade) and major/big events (regularly, the current best-graded player receives some big cool thing)
Why make this?
Reason #1: The whole game is an exercise in positive reinforcement. You are never punished or restricted, only praised/helped if you do something extra cool.
Whenever I feel the urge to penalize/forbid/whatever something, I should not give in and find a solution using positive reinforcement instead.
Reason #2: It automatically looks good (as you play better by playing gracefully)
Reason #3: It’s a unique spin on the “fighting party game” (should ensure marketing portrays it as family friendly as well)
Reason #4: It shouldn’t be extremely hard to make. (It can be cartoony and simplified. Basic platforming controls in a constrained arena.)
More Ideas
Each “monster/target” in the game is weak to exactly on specific weapon/combo.
This causes you to constantly switch between strategies, weapons, approaches.