A physics-based party game where players are on a bouncy castle!
In other words, the whole environment is bouncy, players are constantly bouncing.
Your goal is to push others off the field. (Different mode: you’re playing ball sports on that bouncy castle.)
How on earth do we make this?
- SoftBodies? Nah, can’t inflate those again.
- Use a bunch of spheres, draw a mesh around them. (The spheres would need to stay together somehow. And each frame, we need to update the mesh to contain all related spheres.)
- Forget realism. Just model something that looks like a bouncy castle, add fake tweens to objects, and do the bouncing through physics manipulation.