Temporary name, just needed to clarify it’s about darting/throwing-like mechanics.
A local multiplayer chaotic game about …
- Dart boards / bullseyes that appear in odd places and angles. (And possibly move around, interact, etcetera.)
- Similarly, throwable objects appear in many shapes and sizes, with different physics or throwing methods (due to weight, size, material, etcetera)
- You constantly try to pick them up, position well, aim well, and hit the right parts of bullseyes.
Could go …
- In the direction of Overcooked (fixed levels, try to hit the right things as much as possible, campaign)
- Or just a party game (randomized levels, lots of powerups/modifiers, just silly fun)
- Or an “esport”: it’s easy to score points regularly (huge bullseyes, indefensible completely)—the winner will be the one who hits the highest scoring areas the most.
Basically, the idea of “darting” is very potent for a video game. It’s rather simple to code throwing something in a straight line / with a certain aim, as well as check exactly where your object hit a bullseye and score points based on that.
Temporary name, just needed to clarify it's about darting/throwing-like mechanics.
A local multiplayer chaotic game about ...
* **Dart boards / bullseyes** that appear in odd places and angles. (And possibly move around, interact, etcetera.)
* Similarly, **throwable objects** appear in many shapes and sizes, with different physics or throwing methods (due to weight, size, material, etcetera)
* You constantly try to pick them up, position well, aim well, and **hit the right parts of bullseyes**.
Could go ...
* In the direction of _Overcooked_ (fixed levels, try to hit the right things as much as possible, campaign)
* Or just a party game (randomized levels, lots of powerups/modifiers, just silly fun)
* Or an "esport": it's easy to score points regularly (huge bullseyes, indefensible completely)---the winner will be the one who hits the _highest scoring_ areas the most.
Basically, the idea of "darting" is very potent for a video game. It's rather simple to code throwing something in a straight line / with a certain aim, as well as check exactly where your object hit a bullseye and score points based on that.