Druids of Dice

A cooperative game where each player is a die. (With a simple face and dangly legs or something.) You move around by rolling your cube body. A single core rule should lead to lots of interesting gameplay:

Whenever you touch something, the face you used to do so determines how you do that action.

For example: you land inside an “attack space” with your die showing “3” on that side. Then you do 3 attack damage to enemies inside that range.

For clarity, will need to highlight the face that was chosen for an action, plus display a sprite feedback over your head (with a flat representation of that face and what it shows).

Players

The die will usually show numbers.

But it can also show non-numeric stuff. Like a symbol that means something special.

IDEA: Different players can have different dies. Must be some clear way to know what’s on all sides at the start.

Maybe you can also change this during a round?

IDEA: Players can combine! If you land within the same space roughly at the same time, your numbers combine. And if you have doubles or something, it triggers a special action.

Might also be true if you bump into each other, although that might be hard to do and/or program.

Input

Arrow Keys/Joypad = Moving

Whenever you do a flick (although I might also just make this continuous, with reset points anytime you land/hit something with enough corners), you

  • Jump into the air a bit
  • Move in that direction
  • And rotate in the meantime

If the space is clear, you’ll have rotated exactly once.

But you interact with the environment realistically. There’s a strong balancing force on the die (to force it to stop spinning and land on something), but there’s still randomness and skill involved in good movement.

Objective

Destroy all the enemies coming at you.

Alternatively, we might go with a peaceful theme. Maybe you’re in a magical restaurant or something. (The “attack space” is just a “how many ingredients to grab” or “how hot must the oven be”)