Here’s the idea:
You are fighting each other (or cooperating), but you cannot directly control anything. Instead, you shoot marbles into the map and must hope they end up at the right location.
Each player has a “main castle/starting point” from which they can shoot marbles.
The map itself is a grid with all sorts of contraptions typically found in a marble run-setup.
The goal is, obviously, to get your marbles in the territory of the other players. (As that reduces their health/gives you points.)
Possible issues:
- It’s way more fun if this is built in 3D. (Things stacking on top of each other, things going up and down.) But, if it’s local multiplayer, this creates the age-old issue of “can’t see what’s behind/underneath something else in the front”
- Solution 1? Just make this a big part of the game: not being able to see, entirely, what others did. Having to memorize parts of it. => yes, you can use your marbles to “test” the track!!! (If a marble comes out a certain end, you know what goes on. Maybe there are even different types of marbles, and one of them “paints/highlights” its path for you.)
- Solution 2? Make a smart interface that reduces the issue.
Inspired by (among others): https://store.steampowered.com/app/1491340/Marble_World/
Also probably too obvious of a name. (It’s a pun on Marvel Superheroes.)