Just a fishing game with a twist. Something simple, perhaps hypercasual, allowing local multiplayer
2D Version
- Look at screen/water from the side
- Fish swimming around, catch them with your rod.
- Each player is a fish/ship/creature in the water. Simply try to catch as many fish, and score as many points, as possible.
- Controller => simply use joystick
- Keyboard => move keys and one button
- Mobile => two players max, sit on opposite ends with just two buttons, turn left and turn right.
- -> of course, on mobile we’d like to use the touch screen + gyrometer (tilting left/right)
3D Version
- You’re looking at a level from the usual third person view.
- Parts of it are on land, parts of it are water.
- Fish are swimming in the water, you need to catch as many as possible (or the right ones).
- Players have a fishing rod attached to them. When you press the “FISH” button, it simply drops a line downward from where it is.
- As such, you need to move around to position your rod so its line hits the right fishes.
- In general, it should be a really quick game where you can constantly change your rod, position yourself creatively, throw your line, get it back, and try to catch fish.
- You can also attach stuff to the end of your rod?
- Or maybe there’s a bomb at the end of your rod by default. It goes off when underwater for a few seconds. Any fishes near it are blown out of the water (in the predictable, circular way).
- So you can grab them by simply walking over them.
- Yes, I think that works well => you get fish by touching them. You can either blow them out of the water, swim yourself (but that’s hard/dangerous), or pick one with your rod. (When retracted again, it releases its content when at its highest, falling downward).
- So it automatically becomes multiplayer, because multiple players can move around within the map.
- (Can I also reveal some of the water contents? By thickening the level and watching it a bit more from the side?)
The term “outlandish” is great for a game in general, but it also refers to the fish being “out on the land”. (Mix of outlandish and fish.)
Just a fishing game with a twist. Something simple, perhaps hypercasual, allowing local multiplayer
## 2D Version
- Look at screen/water from the side
- Fish swimming around, catch them with your rod.
- Each player is a fish/ship/creature in the water. Simply try to catch as many fish, and score as many points, as possible.
- Controller => simply use joystick
- Keyboard => move keys and one button
- Mobile => two players max, sit on opposite ends with just two buttons, *turn left* and *turn right*.
- -\> of course, on mobile we'd like to use the touch screen + gyrometer (tilting left/right)
## 3D Version
- You're looking at a level from the usual third person view.
- Parts of it are on land, parts of it are water.
- Fish are swimming in the water, you need to catch as many as possible (or the right ones).
- Players have a fishing rod attached to them. When you press the "FISH" button, it simply drops a line downward from where it is.
- As such, you need to *move around* to position your rod so its line hits the right fishes.
- In general, it should be a really *quick* game where you can constantly change your rod, position yourself creatively, throw your line, get it back, and try to catch fish.
- You can also attach stuff to the end of your rod?
- Or maybe there's a bomb at the end of your rod by default. It goes off when underwater for a few seconds. Any fishes near it are *blown out of the water* (in the predictable, circular way).
- So you can grab them by simply walking over them.
- **Yes, I think that works well =>** you get fish by touching them. You can either blow them out of the water, swim yourself (but that's hard/dangerous), or pick one with your rod. (When retracted again, it releases its content when at its highest, falling downward).
- So it automatically becomes multiplayer, because multiple players can move around within the map.
- (Can I also reveal some of the water contents? By thickening the level and watching it a bit more from the side?)
The term "outlandish" is great for a game in general, but it also refers to the fish being "out on the land". (Mix of *outlandish* and *fish*.)